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Anno 1800 wiki happiness
Anno 1800 wiki happiness






anno 1800 wiki happiness

Faith by access to a mosque or Sultan's mosque. They later develop desires for Property and Faith once enough nomads move in.įood is satisfied by dates. Nomads initially need Food, Drink, and Community. They represent the common oriental populace, having simple needs at first but slightly more refined needs as times goes by. Nomads are the default class that move in when oriental houses are built. These are in addition to the needs of patricians, which noblemen also require. Faith is satisfied by having a church in the neighborhood (chapels won't work, although an Imperial Cathedral will). Clothing by fur coats and later brocade robes. Noblemen need Food, Drinks, Clothing, Community, Faith, Entertainment, Possessions, and Security.įood is satisfied by meat. A noblemen house can house up to 40 noblemen. Due to their affluence, they desire the most exquisite and exotic goods and services of all inhabitants, and tend to be quite snobbish about it. Noblemen are the fourth and highest class, representing the most sophisticated and rich upper-class of society. These are in addition to the needs of citizens, which patricians also require. Security by being in the influence of a debtor's prison (or an Imperial Cathedral, strangely). Property by books and later candlesticks. Faith is by being in the influence of either a chapel and church or just a cathedral. They later develop additional desires for more Property.įood is satisfied by bread. Patricians initially need Food, Drink, Clothing, Community, Faith, Amusement, Property, and Security. A patrician house can house up to 25 patricians. Accordingly, they desire much more refined and exotic goods and services. Patricians are the third class, representing the well-to-do business class, the entrepreneurs and financiers of society. These are in addition to all the needs of peasants, which citizens also require.

anno 1800 wiki happiness

Amusement by a tavern in the neighborhood (or an Imperial Cathedral, strangely). A citizen house can house up to 15 citizens.Ĭitizens need Food, Drink, Clothing, Community, Faith, and Amusement.įood is satisfied by spices. Faith is satisfied by having a chapel, a church, or a cathedral in the neighborhood.Ĭitizens are the second class, representing the "middle class" of society, being just well-off enough to desire more refined goods. Peasants need for Community is satisfied by an occidental marketplace (or an Imperial Cathedral, interestingly). Basic needs are Community and Food, without these your peasants will start moving out.

anno 1800 wiki happiness

Peasants need Food, Drink, Community, and Faith. A peasant house can hold up to 8 peasants. They represent the common folk of society, wanting only the simple necessities of life. They are the lowest of the four occidental classes (excluding beggars). Peasants are the default class that move in when houses are built in the Occident. There are a total of seven different civilization classes in Anno 1404:

#ANNO 1800 WIKI HAPPINESS UPGRADE#

All regular houses start out as either peasant or nomad houses, and the inhabitants upgrade their houses as their needs are met. Civilization levels (also called classes) are the different social groups that make up your cities.Įach civilization class lives in a 3x3 house type (the only exception being the unique Beggar class that has a 4x3 house type). The term "civilization" refers to how advanced or sophisticated your various cities are, and is measured by what inhabitant civilization levels are present in a given city. Once a new building is unlocked it is never "locked" again if you lose population.Īnno 1404 makes a distinction between the terms "population" and "civilization." Population measures the number of people, referred to as "inhabitants" in Anno 1404, either on an island or worldwide, as discussed in the population sections. Most new buildings, ships, & farms are unlocked as soon as a given threshold of Population is reached. Skipping the first two ranks from the above chart, the eight ranking symbols represent Settlement, Village, Small Town, City, Major City, Commercial Center, Metropolis, and Cosmopolitan City.Īttaining different population levels is critical to advancing your game. You can also check what population size your city is by left-clicking on an island warehouse (not market buildings).Ī display in the upper-right corner of the screen will show what population level your city has reached, but confusingly this display only shows eight total ranks, since it skips the first two "Small Settlement" levels. A Metropolis city, showing 7 out of 8 ranks.








Anno 1800 wiki happiness